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๐ฅ Blast Beyond Limits with the Nerf Modulus Tri-Strike! ๐
The Nerf Modulus Tri-Strike Blaster is a versatile, manual-powered toy featuring three distinct launchers: an Elite dart blaster with a 10-dart clip, a Mega dart barrel, and a foam rocket launcher that can be combined or used separately. Designed for kids 8 and up, it includes 10 Elite darts, 4 Mega darts, and 1 rocket, enabling customizable play styles and fast bolt-action firing for dynamic outdoor games.






| Age Range Description | 8+ Years |
| Are Batteries Required | No |
| Asin | B01B4NMH48 |
| Best Sellers Rank | #209,704 in Toys & Games (See Top 100 in Toys & Games) #802 in Toy Foam Blasters |
| Brand Name | Nerf |
| Color | Orange |
| Customer Reviews | 4.6 4.6 out of 5 stars (3,354) 4.6 out of 5 stars |
| Global Trade Identification Number | 00630509422982 |
| Included Components | Elite dart blaster, Mega dart barrel, rocket launcher, 10 Elite darts, 10-dart clip, 4 Mega darts, 1 rocket, bolt (2 pieces), and instructions. |
| Indoor Outdoor Usage | Outdoor |
| Is Assembly Required | Yes |
| Item Dimensions | 3.19 x 30 x 15 inches |
| Item Dimensions L X W X H | 30"L x 3.19"W x 15"H |
| Item Type Name | Blaster |
| Item Weight | 0.01 Ounces |
| Manufacturer | Hasbro |
| Manufacturer Maximum Age Months | 1188 |
| Manufacturer Minimum Age Months | 96.0 |
| Manufacturer Part Number | B5577220 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Model Number | B5577 |
| Number Of Items | 1 |
| Number Of Players | 1 |
| Occasion | Birthday |
| Operation Mode | Manual |
| Power Source | Manual |
| Size | One Size |
| Special Features | Versatile 3-in-1 blaster with separate rocket launcher |
| Style | Blaster |
| Sub Brand | Nerf |
| Supported Battery Types | No batteries required |
| Target Audience | Unisex Kid |
| Theme | Toy Guns |
| Toy Gun Type | Blaster Toy Gun |
| Upc | 630509422982 |
User
Probably the best air pump blaster and it is part of the Modulus system
First I will start by saying the Modulus line is a great type of blaster to start with because you have the ability to customize. I feel the ECS10 looks a little better (I don't own) and comes with a lot of add-ons, I wanted a pump action (non battery) and the add-ons on this blaster are even more functional. So I really love this blaster but I will start with a few negatives.I am not a huge fan of the missile launcher location being on the top. This takes away from scopes and though you can place a scope on top of the missile launcher, it just does not seem right (though not super bad). The ECS10 works better for this because it has side rails which this blaster cannot have because of the bolt priming. Also I am not sure if this is just my Tri-Strike but the slam fire does not seem very smooth at all. It feels rough and like I might damage it.So the positives. The normal shooting action (not slam fire) is very smooth and you can shoot at a very fast rate and I would say this is a great primary blaster for that reason. The blaster as a whole with all the attachments that it comes with makes this blaster feel like those future guns from movies like Aliens (Alien 2) where the soldiers have these large machine guns with that have flame throwers and grenade launchers mounted. The mega dart launcher is really cool. Because one of my mega darts fits in tight, my last shot sometimes shoots 1 and a half dud. But it feels like a shotgun tip because pump action design and the mega darts could be considered more "damage". I have nothing to say about the missile launcher. It does what you need it to do and that is that.So far I only have 1 Modulus attachment and that is the sniper scope (I bought for a different blaster before I got this one. I don't count the flip clip as an attachment). When I use the main blaster and the front barrel attachment with the scope on top (no missile launcher), it looks really awesome like a futuristic medium size gun like in the movies or comics (like the character Cable would use). So this is a really fun blaster and I really recommend it if you are not into electronic blasters.
User
Powerful, easy to load, and has 3 different weapons
Got this for my 11 year old nephew, he already had a lot of nerf guns but he thinks this one is the coolest looking one he has. It is very easy to pull back to load. It is really cool because it can fire regular darts from a magazine, mega darts or a big rocket. The big rocket doesn't shoot very fast, but that's probably best for kids lol. The other cool thing is you can remove the rocket and mega dart launchers, or use other compatible nerf accessories to fit onto the base gun. This is a great gun, looks cool and is pretty powerful. I get shot almost daily with it lol. I regret buying Chinese knockoff darts from a certain website, because they are painful. But it's fine with me lol, I'm just glad my nephew loves the gun a lot and has so much fun with it. Even though a lot of the fun is stealthily shooting me with painful knockoff darts LOL
User
Main blaster averages 65 FPS on my ProChrono Digital chronograph; unsung successor to the Longstrike.
At just under 50 U.S. Dollars at the time of the release, I felt that this blaster set had better produce some good results, and from just using the main blaster, I think it did. The name "Tristrike" seems to have come from its predecessor, the Longstrike, combined with the two other blaster attachments which both use a different caliber dart/missile. Hence, the "Tri" part of the name "Tristrike." I anticipate many Nerfers using the main blaster by itself, however because it is much more compact than it's predecessor, has Nerf's Slam-Fire function (hold the trigger down and pump the priming bar back and forth for rapid fire) and most importantly it's shots have Elite ranges. For whatever reason, Hasbro had my Tristrike primed while still in the box. This may mean that the compressed spring during it's days of shipment to Honolulu Hawaii (where I live) should have produced better velocities than what I was delivered. Anyway, my main blaster averages 65 feet per second (FPS) according to my ProChrono Digital chronograph. The blaster operates smoothly, but when it comes to removing the magazine (it comes with a straight 10-dart "clip"; I guess Hasbro thinks 10 is the new 12) the magazine release lever is very hard to reach, even for someone with long fingers. This requires the user to simultaneously 1.) secure the blaster and the priming bar from moving forward by accident, 2.) pushing down one of, or both mag-release levers and 3.) remove the magazine, but all with 2 hands. It may take some practice and planning of a technique before the user can perform a quick reload. If anyone cares to notice, the Tristrike has no sling-mount attachment points. Being the Longstrike's successor, I can see why Hasbro wanted to play down the Tristrike's heritage because the Longstrike's (reverse-plunger) system performs terribly and needs full modifications of an added 15-20 FPS just to keep up with stock Elite Nerf blasters. The Tristrike's two other attachments both are hard to aim because they both have HAMP-style (High Airflow Manual Plunger) launching handles. The shoulder-stock attachment can become a stand-alone blaster by connecting it with the scope-looking tactical rail attachment (they are already connected by a plastic/rubber tube, but the Nerf attachment point makes it a single body). It launches it's MegaMissile at a fairly weak rate of 43 FPS. It can be more or less, depending on the strength of the user. I have found that if you smack the buttstock (smack dat Butt, lol), it produces better ranges. The front barrel attachment obviously needs an appropriate host blaster in order to be useable, and it's Demolisher (or ZombieStrike Eraser and Abolisher, etc.) HAMP shotgun-style launching handle (there is no priming involved, just launching) is easy enough to push, but hard to aim. It has 4 Mega Darts that are fired in succession via Nerf's Smart Air Restrictor system (Smart AR), but mine seems to be slightly defective. My 3rd and 4th chambers sometimes pop out prematurely; Many blasters utilizing the Smart AR system, especially the Roughcut, are plagued with this common defect. It is interesting to note that the chamber order of the Smart AR system in the front barrel fires it's Mega Darts from the bottom up. It's average velocity of 55 FPS is nowhere near other Mega blasters' averages of 70-80 FPS, but of course it varies with the strength and skill of the user due to the HAMP style operation. Aim is naturally difficult if you need to slam something down while trying to hold a steady aim on a target. This is even more complicated if the intended target is a moving one (just something for Hasbro and Nerf to ponder). In conclusion, even with some shortcomings, design flaws, and errors, I have decided to give this blaster a full 5 star rating. I think it fulfills a long-awaited gap that was missing in Nerf's sniper-type blaster lineup, and especially one that boasts Elite level ranges. Although, it is probably not as mod-friendly as the Legendary Nerf sniper rifle, the Long-Shot, after maximum modifications due to the Tristrike's smaller size. I have already sanded mine down and painted the whole blaster set. The last picture is just showcasing the compatibility of some other attachments (including the Longstrike's front barrel attachment).
User
Very cool, minor functional nitpicks
Cool factor: Very high. Lots of room for attachments, the ones included are very functional. Some very cool ideas for functional attachments from Hasbro. Hard to imagine a kid not being ecstatic at the sight of this thing.Practical factor: Mostly high, things mostly worked, but I gotta air some nitpicks.-The missile launcher works well, but is less ergonomic than existing ones due to the stock being used to launch the foam missiles, rather than a pump. Pretty understandable limitation.-The front-gun is great when it works, but it reveals glaring issues with Hasbro's "smart air restrictors", with an extra dart often coming out halfway when fired quickly.-The main blaster itself has slam-fire which is very welcome (you can hold the trigger and repeatedly cycle the bolt to continuously fire darts), but the bolt often slides forward when loading a new magazine (blocking the magazine until you pull it back again), and my barrel attachment came slightly mis-aligned to the right, causing darts to occasionally veer off to the right when using any sort of barrel attachment. This can get pretty annoying.-While the cool factor is through the roof, making it great for kids, two of the three blasters rely on your strength to fire. As an adult I can just about manage to pump them hard enough to be on par with a spring nerf blaster, but a kid's gonna have a hard time breaking 20 feet with either of these.Overall it's hard to deny that it's got some great design ideas. It's fun to mess around with, which is really the whole point for most people who are gonna buy something like this. But it does have some noteworthy design flaws that make it less practical than some other alternatives if you're going up against your friends.
User
It's perfect for sibling terror, indoors and out. And I'm a nit-picky monkey.
The Modulus Tri-Strike has been on many people's wish list (It certainly was on mine!) since it was revealed during the 2016 Toy Fair in New York. And for good reason as well, with it's impressive feature set allowing it to fire 3 types of foam ammunition, hence the name, Tri-Strike. It comes with 10 white elite darts, 4-mega darts, and a missile.It's a blaster that really lets you chose what you wanna do. It's great fun choosing how to terrorize the house. This degree of freedom to do what you like, how you like was what modulus was always about.What's it like to fire then? Mostly impressive.The front mega-dart launcher is a detachable hand operated unit. It uses Nerf's patented smart air-restriction system to fire 1 mega dart with each pump. That's how it should work in theory. However, I have had the first dart smoothly fire, then the next 2 fire together, and the last dart half-way out its barrel by the 2nd pump. This effect will perhaps only worsen with worn mega darts. It's not too common of a pattern however, occurring maybe once out of 5 times in my experience (each time you fully load the 4 barrels). Otherwise the front unit fires single shots like it was meant to do. Distance is admirable, around 40 feet if you're angrily slamming the front pump.The missile launcher is comprised of 2 tethered parts. The stock that is a pump and the top barrel that houses your lonely missile. Company costs an extra $7.99 (3-missile pack). It's certainly fun to watch missiles effortlessly sail through the air. The missile launcher's 2 parts can be attached together to make a modulus Thunderblast. This now standalone missile launcher makes it well worth the price. Whether attached to the blaster like you see in the pictures, or as a standalone piece, you have the option of using your 2 hands to compress the pump, or to slam the butt-stock into your shoulder. Also alike the front mega launcher, distance is dependent on how hard you push or compress. It tends to be a little hard on the shoulder.So onto the main blaster. It's what many Nerf fans of the Longstrike yearned for. It's a bolt-action that has elite ranges. It achieves around 45 feet flat, and easily hits 65+ with an arc. I must mention Slam-fire. You can take down close targets and lob foam madness with this feature. The handle fits nicely in the hand, and doesn't seem to have any weird angles to grip like the Modulus ECS-10. Though by itself it tends to be front-heavy; more so than a Retaliator or Recon. The bolt action is where I have both praise and mild criticisms. The action when sliding it back and forth is nicely balanced in single fire mode, with satisfying clicks that lock the bolt after a proper prime. The same satisfying prime from the bolt action becomes a slight nuisance when slam-firing, as it introduces resistance which slightly torques the blaster in your hand. A strong grip is recommended for slam-firing. Normal single-fire is quite easy, and worry free for those who are younger.There's also the color which I personally dig, but some would rather paint over. The blaster body is made from white plastic with orange used in several areas. The rest is paint. More details that may bother some people include: the bizarre jam doors that require you to remove the clip before accessing, and the distance to the magazine release which cannot be reached with mortal fingers (at least while your hand is on the handle). With the magazine release, I've just gotten used to releasing with the opposite hand.All in all, I had high expectations for this blaster, and I've found it to be exceedingly fun and capable. A recommended buy for anyone who can afford it.Photos show this product in combination with a N-strike Recon.
User
This is a spicy blaster
Iโm very impressed with the Tri-Strike. The core blaster works well are rarely jams. The mag release is a little hard to reach and use and it will slow down your reloads. Good range and accuracy. Easy to use and prime. The mega dart launcher is prone to firing multiple rounds. It depends on how you load it. Certain barrels work better than others. Itโs great when you need some rapid fire since it shots as fast as you can pump it. The rocket launcher works ok. The range isnโt great, but itโs still fun to shoot a rocket.Overall it feels good to have multiple types of ammo to fire. Keeps the action going longer before reloads. And the mega dart launch is nice when you run out of mags, since you just load the darts right in the barrel. I plan of mix and matching all these parts with my other modulus guns too. The stock and barrel work on the Mediator too
User
Loads of fun!
Iโve got this during the Black Friday sale and it is probably one of the best purchases I have made.There has been lots said in various review about the good points (modular, 3 types of ammo, no batteries required, shoots a good distance, fun). However, there have been some recurring bad points that reviewers have brought up and I would just like to address them:1. Packaging box. Loads of people do not realise they have chosen the Frustration free packaging. This means it gets shipped in a brown box, with contents obscured, presumably to minimise damage and shipping volume. Not a bad point by itself. Makes for easier wrapping too!2. Mega darts shoots 2 at a time sometimes. Having used it, I found that if you push the mega darts all the way in, double firing should be minimised.3. Jamming. All Magazine based blasters experience this at some point. A lot of it can be blamed on the darts used. The older the darts, the easier it is to jam. Donโt use too old/ squishy/ malformed darts.Technique also counts. The bolt should be fully pulled back in one motion. An Incomplete pull beyond the 1/2 way mark followed by a repeated pull will result in double feeding.Also, when pushing the bolt forward, if you encounter resistance, donโt force it. Youโll either end up with a deformed dart, or a sheared dart. pull back slightly and re-push forward. The dart should be properly chambered in.Furthermore, ensure the rubber tips of the darts donโt touch the magazine well. This results in friction preventing the magazine spring from doing its job properly, resulting in either no feeding, or misalignment of darts causing jams.All in all, a nice bolt action blaster with slam fire as a bonus. No need for batteries too! Jams can be minimised with good darts and good technique. Recommended!
User
The Modulus blaster we've been waiting for!
While the Modulus line has been relatively hit-or-miss thus far, with several poor showings (Ion Fire, Recon Mk II) and the rather bland starting model, the Tri-Strike looks set to finally add something truly exciting to the line. Composed of 3 (mostly) independent blasters, the Tri-Strike manages to mesh each component into a wholly fun product. The front blaster is in actuality a barrel extension which can hold 4 mega darts. It uses a smart air restrictor and pump action to launch each dart, with reasonable performance for a hold-out or "alternate" blaster. While it may look a bit ungainly, the front blaster is actually well secured to the barrel extension socket, though it is very awkward to use when detached from the core blaster. On the opposite end, the Tri-Strike sports a single-shot, "push" action rocket launcher. This component is even more fun than the front blaster, thanks to its easy operation and ability to work equally when attached to another blaster or on its own (the barrel snaps onto the stock attachment point for independent blasting). Finally, the core blaster itself answers a question many Nerf fans have asked for years: "What would a N-Strike Elite Longstrike be like?" The answer is a resounding success! The core blaster sports the bolt-action design of the classic Longstrike Nerf N-Strike Longstrike CS-6 Dart Blaster but with Elite performance in a much smaller package. In addition, the core blaster is fully compatible with N-Strike clips (includes a 10-round clip) and is, of course, also fully compatible with N-Strike and Modulus attachments. Overall, this is a fantastic product hampered only by a somewhat high price point, but if you take each of the three blasters on its own, you're really looking at about just over 16 bucks apiece retail. For how awesome the core blaster is, I consider this a steal!
User
Goid
Good
User
good quality
excellent product , i gift it to my son , he is happy
User
Good blaster, really cool attachments
The Tri-Strike, like its name suggests is a 3-in-1 blaster which has a standard elite dart blaster, a HAMP missile launcher and Mega dart launcher. The blaster is a standard spring blaster, nothing exceptional, but the attachments are what really make it special. Truly a great blaster, because of the attachments. The only reason I would seriously get another one is for the attachments. The core blaster isnโt all to special.
User
Great nerf gun
This nerf gun is great, i have not experience any Jam at all, the toy nerf gun is going smoothly, i highly recommand, spring nerf gun is the best of all.
User
"Tacticool", as the cool kids say...
Perfect!Grenade-launcher as a standalone weapon, main blaster as part of a sniper rifle setup, and pump secondary on a carbine sidearm. (For a Star Wars LARP, if you want to know.)The slamfire works well and the blaster does not decapitate darts.
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