3D Game Design with Unreal Engine 4 and Blender 1st Edition, Kindle Edition

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4.5

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E**Z

I liked all the books that have been published UE4

I liked all the books that have been published UE4. I would like to see soon some focused on UMG interfaces.His books have been of great help in my learning process Unreal Engine 4.

A**E

what can I say good about this book

Well, well, what can I say good about this book...First of all I already have some basic experience with blender and Unreal Engine 4... but that does not mean, I have any expertise to present. I really have been watching forward to this book for monthes, a real disappointmentThis is why I bought that book:I hoped, it would help me to understand how to create some awesome looking assets within Blender for my game, but what I got was just a manual to create a Box and a strange hentai-egg-tentacle thing (which doesn't even comes close to a good looking asset). I thought ok maybe if I read a bit further he explains some basic AI - functions for a simple fight (I know this would be possible to explain within a few sides), to spice it up. Nope, nothing.How about an own first, or third person character, you created in Blender and want to use it in your game?! Nope! He doesn't even mention movement inputs. Maybe you already know how to set those basics... Not even the slightest hint on how you could implement some of your own persons into your game... No human beeings (there are tons of freeware, where you can create persons - implement them into blender and set them up for UE4) No, the author focusses on a -only-for-this-example-of-game-useable-not-possible-to-fight-at-all-square-edged-hentai-egg-tentacle-thing (well you can use it technically, but seriously, a human would have been nice.)Good you'll learn the content pretty fast, but the reason is there isn't really that much content to it. I managed to read the whole book within 3 hours. Let it be 10 hours to reproduce what is presented in this book.This book would get 4 stars if it costs around 15 $ or 10 €, but seriously 60 $ or 35 € is way too much for this basic content.Better learn with some youtube videos or free tutorial sides, you are able to learn the same stuff for free, if you invest a few hours of research among the internet.Annotation to the author:I know you know the engine, as well as you have knowledge on how to use Blender. And I know it costs time to write a book/manual. But would it have took so much afford to you, to give more or further information to readers? For this price you could have include way more. For example, a short enemy example, key (to open a door), some more boolean functions, rigging human characters, or at least how to implement some more complex animations, like walking. There is so much free stuff (don't know for sure if I'm allowed to call the names here), why didn't you present these in your book, I'm sure you know about them.In summary:First of all the positive aspects:- The author explains how to export meshes and materials into UE4 (but to be honest this is no witchwork with the presented Painter which is very expensive after the 30day - trial)- Always gives a summary after each chapter- Understandable explanationThe cons:- WAY TOO BASIC (what you'll learn here for this prize is also available on the internet for free)- Many basics are MISSING (If it is a manual to show how the basics of each program works): -> NO simple post - processing -> VERY FEW functions of the mattinee -> NO general meaning of the different variables -> NO AI or enemy system (There are simple ways to show how this works; possible in 10 - 20 sides) -> ONLY basic functions on Blender are shown (No sculpting tools, or what ever) -> very short book (may be an subjective impression but he could have present way more content)- Nothing to the first-/thirdperson character (he uses the mannequin template from UE4)- No widget BlueprintsI was not sure to give 1 or 2 stars. I'll definitely try to return it..I CAN NOT RECOMMEND THIS BOOK

S**R

Lessons and skills are presented in an easy to understand manner with a huge range of topics ...

Hi everyone, I recently had the pleasure of working as a technical reviewer on this book, 3D Game Design with Unreal Engine 4 and Blender. If you've been looking to learn the tricks of bridging the gap between your Unreal work and your Blender work, this is an essential title for your work space. Lessons and skills are presented in an easy to understand manner with a huge range of topics covering everything from creating a game level in Unreal 4, importing 3D assets from Blender into your level and even adding some animation work to bring your creations to life.I'm very pleased with how this book came out, and I feel it will really help take your game design work to the next level!

D**H

Good, clearly written.

another great book, well worth the effort, a lot of useful information in here..

Z**N

Really good book to get you started

Really good for readers who are looking to learn the fundamentals of both Bender and UE4. The book takes you through level development in UE4, then walks you through artifact design, texturing, and animation in Blender, then you bring the Blender models into UE4 and incorporate the animations into the game.

A**A

Best begginers book

You don't to see loads and loads of YouTube videos.Once you have this book.Very well scripted and good paper quality.

S**R

Good

Nice book

A**I

Very good for those want to use Blender & Unreal together!

Very good for those want to use Blender & Unreal together!

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